This is the first in the series I helped design and make while in early secondary school.
A game involving a boat race around a rather large lake, a lake large enough for sharks, krakens and small islands to act as obstacles to player progress.
Wind also played a key role in gameplay, dictating the directions players could move.
Players can use cards to change the direction of the wind, move the Sharks and Krakens, and send people to be marooned on the desert island or party crab island
A game revolving around planes racing to deliver all their Cargo first.
Players must navigate the skies to reach their corresponding airport, then fly back to retrieve more cargo, all while weather causes delays and ATC must be asked to let you land at both ends.
the main board as seen on the right is split into three sections while the cockpit board is depicted on the left,
the left hand spinner is the safety check indicator which determines the weather that the player is flying through this can reduce their speed, cause them to miss a turn or force them to land at the "Home" Airfield while returning any cargo you are carrying
on the right is the clearance spinner, You spin this when you wish to take off or land, green means you can while red means you can't
if your plane is airborne (or taking off) you roll 2d6 and move the number of spaces listed
Whenever passing a cloud you draw a card, the effects apply as instructed on the card and are discarded after use
This is the last in the series I helped make while in early secondary school.
King of the Jungle is an asymmetrical game featuring a team of 3 forest animals facing off against a lion. The lion's aim is to catch all the creatures, while the creatures are trying to collect all the parts to make a trap to catch and defeat the lion by luring them into it
Hyperspace Hyjinks is a cooperative game where players play against the board. Players take on the role of a crew stranded in hyperspace, needing to fix their ship before they are overwhelmed by the horrors trying to board them or their ship falling apart at the seams.
The characters were represented by these little Polymer clay characters and each had their own character cards