This is the first in the series I helped design and make while in early secondary school.
A game involving a boat race around a rather large lake, a lake large enough for sharks, krakens and small islands to act as obstacles to player progress.
Wind also played a key role in gameplay, dictating the directions players could move.
Players can use cards to change the direction of the wind, move the Sharks and Krakens, and send people to be marooned on the desert island or party crab island
A game revolving around planes racing to deliver all their Cargo first.
Players must navigate the skies to reach their corresponding airport, then fly back to retrieve more cargo, all while weather causes delays and ATC must be asked to let you land at both ends.
This is the last in the series I helped make while in early secondary school.
King of the Jungle is an asymmetrical game featuring a team of 3 forest animals facing off against a lion. The lion's aim is to catch all the creatures, while the creatures are trying to collect all the parts to make a trap to catch and defeat the lion by luring them into it
Hyperspace Hyjinks is a cooperative game where players play against the board. Players take on the role of a crew stranded in hyperspace, needing to fix their ship before they are overwhelmed by the horrors trying to board them or their ship falling apart at the seams.
The characters were represented by these little Polymer clay characters and each had their own character cards